In this webinar, NVIDIA and Hensel Phelps Construction Group spoke to the use cases of VR, AR, MR for construction design.
Topics to be covered include:
- Quickly exploring and iterating on conceptual design with clients
- Communication best practices on design spec, site utilization, 4D scheduling, and on-site visualization to contracting teams
- Delivering interactive walkthroughs and VR capable models - Fuzor (Workstation-based)
- Building VR capable scenes with Fuzor (Mobile device based) and Unity
- Building AR and MR scenes with Hololens and Unity