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Unreal Engine 4.22 is the first real-time renderer to include ray tracing technology as part of its toolset. When used with the NVIDIA RTX™ technology, Unreal Engine can produce real-time ray-traced transparency, soft shadows, reflections, and global illumination that previously could be produced only with raster methods in real time.

In this webinar, Buildmedia—a New Zealand 3D studio—will show an interactive application used to visualize and sell apartments before they are built. The project uses real-time ray tracing technology for the most realistic representation possible.

In this webinar, you will learn to:

  • Set up an Unreal Engine scene for ray tracing
  • Use the Unreal Editor to toggle and test ray tracing scenarios
  • Optimize ray tracing features for real-time rendering
  • Choose the right NVIDIA Quadro RTX GPU for your needs

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DGX Station Datasheet

Get a quick low-down and technical specs for the DGX Station.
DGX Station Whitepaper

Dive deeper into the DGX Station and learn more about the architecture, NVLink, frameworks, tools and more.
DGX Station Whitepaper

Dive deeper into the DGX Station and learn more about the architecture, NVLink, frameworks, tools and more.

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Speakers

TIM JOHNSON

Director and Co-Owner, Buildmedia

Tim has 14 years of experience in visualizing infrastructure and architecture, with a background in rendering, GIS, photogrammetry, real-time visualization, and virtual reality. His focus at Buildmedia is developing new pipelines and exploring emerging technologies. Tim currently leads the Buildmedia team developing Realspace, an interactive real-time offering for the real estate market using Unreal Engine.

JASON WONG

Senior Real-Time Visualization Artist, Buildmedia

Jason has spent the last eight years working in 3D in a variety of capacities, from lighting for the Nickelodeon channel to environments for the games industry. His current passion is working on architectural visualization using Unreal Engine.

DARYL OBERT

Design Specialist, Epic Games

Daryl is a 25+ year veteran in the field of computer graphics. He is a subject matter expert in VR/AR, ray tracing, visualization, animation, rendering, VFX, modeling, motion capture, and compositing.

GEORGE MATOS

Senior Technical Marketing Engineer, NVIDIA

George works with a variety of NVIDIA customers and vendors. For over 20 years, he worked in the AEC Industry and now helps NVIDIA partners evaluate how technology can help improve their workflows.

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Date & Time: Wednesday, April 22, 2018