Live Webinar
Advanced CFD Workflows for Architectural Designs With SimScale and NVIDIA Omniverse
Early-stage wind analysis and pedestrian comfort are critical to designing high-performing buildings and comfortable spaces for the sustainable future of our cities. The challenge is that these advanced functions have been in the hands of specialists, and the iteration process has often been too slow to have an impact on the project when it matters. SimScale allows an intuitive web platform for the various wind analysis requirements while accelerating the advanced computing functions through cloud-based GPU compute. The SimScale extension in NVIDIA Omniverse not only allows the geometry exchange with SimScale CFD workbench on the cloud but also allows multiple applications to contribute to the analysis model while visualizing the results in high fidelity in context.
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Richard is driving technology development at SimScale in the AEC industry, focusing on microclimate applications for simulating and designing buildings and cities. Richard has extensive experience working with customers globally to apply microclimate analysis on large-scale, city-wide projects that need wind comfort, outdoor thermal comfort, and greening strategies developed at the earliest stages of design. Recent projects include working with computational designers and software developers to develop specialist microclimate apps using the SimScale API.
Darren Lynch is a Senior Application Engineer at SimScale, having been with the company almost six years. Whilst at SimScale he developed a passion for CFD and simulating buildings, which has been his main focus for the past four years. Darren has a master’s degree in Aerospace Engineering from Brunel University London and has been using his CFD knowledge to bring Wind Microclimate studies to a wider audience in the AEC industry.
Cobus Bothma is a passionate designer and technologist working at NVIDIA on the Omniverse Platform for the AECO industries. With a background in Product and Architectural design and visualization, he specializes in design computation, simulation, and the democratization of design and visualization compute. Before NVIDIA, he was the Director of Applied Research at a global architectural firm. His work included the design of large-scale architectural projects, developing design functions, and progressing technology adoption to advance the design and construction process.
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Date & Time: Wednesday, April 22, 2018