DESIGN & VISUALIZATION
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Date: Tuesday, June 18th, 2019
Time: 10:00am – 11:00am PT
Duration: 1 hour

With NVIDIA Omniverse, teams can interactively work together to create, animate, and render 2D and 3D scenes using industry-standard creative software. Join our webinar to see what’s new and explore the modules that make up Omniverse and how they create a seamless experience for end users. You’ll also learn how developers can participate in building portals to Omniverse.

By joining this webinar, you will:
  • Understand the creative workflows that can be used in Omniverse
  • Learn about the modules and open technologies—such as USD, Hydra, Material Definition Language (MDL), and PhysX—that NVIDIA has integrated to create the platform
  • Know how to engage with the community to influence the Omniverse roadmap
  • Be able to join a Q&A session with the leadership team building Omniverse

WEBINAR REGISTRATION

THANK YOU FOR REGISTERING FOR THE WEBINAR



You will receive an email with instructions on how to join the webinar shortly.

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DGX Station Datasheet

Get a quick low-down and technical specs for the DGX Station.
DGX Station Whitepaper

Dive deeper into the DGX Station and learn more about the architecture, NVLink, frameworks, tools and more.
DGX Station Whitepaper

Dive deeper into the DGX Station and learn more about the architecture, NVLink, frameworks, tools and more.

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Speakers

Frank Delise

Director of Product Management, NVIDIA

Frank DeLise is a veteran computer graphics professional with more than 20 years of experience as an artist, designer, and executive of multimedia entertainment. Frank has worked on several films, including Lost in Space and X-Men, and led game-development studios for games, including Desert Combat, Battlefield 2, Frontlines, and Homefront. As director of product management at NVIDIA, Frank focuses on the convergence of real-time technology in film, games, and simulation. His combination of industry experience and passion for software development is helping to shape the future of interactive content creation.

Richard Kerris

Sr. Director, Worldwide Developer Relations, NVIDIA

A career spanning Apple, Lucasfilm, and Amazon/AWS, Richard Kerris’s experience is a unique combination of driving marketing and product development, with a focus on bringing new ideas to life. At Apple, he directed developer relations and also managed Final Cut Pro, Logic, and Aperture. At Lucasfilm, he served as CTO, managing research and development, IT, and information services. He’s given keynote addresses for NVIDIA GTC, Asia Broadcast, and China Joy Expo and multiple Apple Worldwide Developers Conference presentations. He currently serves on the Bay Area Board of the Visual Effects Society and as an active member of the Society of Motion Picture and Television Engineers (SMPTE).

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Register

Webinar: Description here

Date & Time: Wednesday, April 22, 2018