NVIDIA Holodeck Accelerates AEC Design Reviews in VR

AEC firms around the world have been quick to adopt Virtual Reality (VR) because of the clear benefits it brings to design workflows. NVIDIA Holodeck is a VR innovation platform that showcases the next generation of VR by bringing a highly realistic, collaborative, and physically simulated environment to AEC teams.

Listen to  NVIDIA and IBI Group--a technology-driven AEC design company--as they introduce new tools that NVIDIA Holodeck provides for collaborative design review. Hear how they can help you accelerate decision making and boost collaboration to make design reviews more efficient.

By watching this webinar replay, you'll:
  1. Learn about the AEC-specific enhancements to Holodeck.
  2. Discover the next generation of VR tools--Holotable, NVIDIA VRWorks™ audio, and NVwebview--and how they can help you boost design team productivity and innovation.
  3. Hear a leading global AEC firm describe their experience with NVIDIA Holodeck.


Presented By
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David Weinstein
Director of Professional VR, NVIDIA

David Weinstein is the director for Professional Virtual Reality at NVIDIA, responsible for the company's professional VR products, projects, and SDKs. Prior to joining NVIDIA, Dave founded and ran three tech startup companies.
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Matt Clementson
Design Technology Portfolio Manager: Visualization Services, IBI Group

Matt is a veteran of the architectural visualization industry. After graduating in Architecture from the University of Cardiff in 1996, he founded one of the first visualization bureaus in Wales: StudioBlue. After StudioBlue evolved from a start-up into a successful small business, Matt left to join IBI Group. There, he established and managed a small team of artists, providing visualization services to the firm's UK offices. Four years ago, Matt joined IBI Group's Calgary office. He is now Design Technology Portfolio Manager (DTPM) for Visualization Services and oversees IBI's visualization teams worldwide.
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Matthew Dilallo
Virtual and Augmented Realities Specialist, IBI Group

Matthew is a virtual and augmented reality specialist. His experience started in the interactive advertising industry and he has worked on a range of projects, including 360 virtual documentaries to large, room-scale, and multiplayer XR. He also has software experience with Maya, 3ds Max, Cinema 4D, Adobe Creative Suite, Unity3D, and Unreal Engine, creating unique and compelling interactive experiences. Matthew joined IBI Group in January 2018 as part of our Strategic Plan to drive innovation in the fields of VR and AR. In the short time he has been with the company, he has been instrumental in the creation of several successful VR-based projects.
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