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Introduction

There are approximately 6.5 Billion frames rendered every year. As graphics evolved, the complexity and realism of these render workloads have increased as well. Ray tracing is a key ingredient of realism in render workloads. With expectations of realism increasing in projects, how do you manage the never ending ask for compute resources? How do you ensure that the designer can visualize the scene without having to wait for the render to finish?

Watch the webinar replay  to learn how GPU technology has evolved to resolve your complex problems without compromising on the quality.

This webinar will cover:
  • New rendering capabilities, from real-time interactive ray-tracing on the desktop, to batch and final frame rendering on the render farm
  • How to gain efficiencies such as massive cost, power, and space savings when moving from CPU to GPU rendering
  • What’s possible with real-time ray tracing and photo-realistic rendering
  • All about our exciting new architecture – Turing, and the amazing Nvidia RTX technology.

ONDEMAND WEBINAR REGISTRATION

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DGX Station Datasheet

Get a quick low-down and technical specs for the DGX Station.
DGX Station Whitepaper

Dive deeper into the DGX Station and learn more about the architecture, NVLink, frameworks, tools and more.
DGX Station Whitepaper

Dive deeper into the DGX Station and learn more about the architecture, NVLink, frameworks, tools and more.

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Speaker

SASIKUMAR R

Senior Solutions Architect, NVIDIA

He has worked for industry leaders such as HCL, HP, IBM and Tata Elxsi. He is currently the Senior Solutions Architect for Nvidia Graphics, India. His focus areas are Enterprise HPC, Professional Visualization, Graphics Virtualization and VR. He is passionate about Artificial Intelligence and is currently working on helping customers leverage AI for making Design iterations faster. He is also well versed with the Media and Entertainment Industry and works with studios to help them accelerate their workflows.

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Date & Time: Wednesday, April 22, 2018