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Introduction

Date: May 12, 2020
Time: 10:00am – 11:00am PT
Duration: 1 hour


Join computer graphics expert Eric Haines as he explains key concepts related to ray tracing. We’ll start with the use of rays in rendering, compare ray tracing with rasterization, and explain how specialized hardware has accelerated its performance. We’ll then survey various effects made simpler or possible with ray tracing. To conclude, we’ll touch on denoising, the other element that makes interactive ray tracing possible.



By joining this webinar, you will:
  • Understand basic terminology, such as stochastic ray tracing and path tracing
  • Have a sense of the strengths of ray tracing compared to rasterization
  • Get a feel for the wide range of effects that ray tracing makes possible
  • Learn a bit more about related topics, such as denoising and the rendering equation
  • Get your questions answered in a live Q&A session

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Speakers

ERIC HAINES

Distinguished Engineer, NVIDIA

Eric currently works at NVIDIA on interactive ray tracing techniques. He was lead editor on the book Ray Tracing Gems and co-authored the books Real-Time Rendering and An Introduction to Ray Tracing. He also was the editor for The Ray Tracing News, co-founded the Journal of Graphics Tools and the Journal of Computer Graphics Techniques, and created the Udacity massive open online course (MOOC) Interactive 3D Graphics. Among other professional activities, he’s a co-chair for the I3D 2020 and 2021 symposia.

ETHAN EINHORN

Senior Product Marketing Manager, GameWorks, NVIDIA

Ethan is a 20-year games industry veteran, having held positions in editorial, marketing, production, and creative direction. Currently, he’s the senior product marketing manager at NVIDIA, with a focus on guiding engineers, producers, and 3D artists toward the adoption of cutting-edge game development technology. Previously, Ethan was a principal architect on the roadmap strategy for SEGA’s core intellectual properties.

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Date & Time: Wednesday, April 22, 2018