NVIDIA WEBINAR
Join computer graphics expert Eric Haines as he explains key concepts related to ray tracing. We’ll start with the use of rays in rendering, compare ray tracing with rasterization, and explain how specialized hardware has accelerated its performance. We’ll then survey various effects made simpler or possible with ray tracing. To conclude, we’ll touch on denoising, the other element that makes interactive ray tracing possible.
maincontent goes here
Content goes here
content goes here
Content goes here
Content goes here
Eric currently works at NVIDIA on interactive ray tracing techniques. He was lead editor on the book Ray Tracing Gems and co-authored the books Real-Time Rendering and An Introduction to Ray Tracing. He also was the editor for The Ray Tracing News, co-founded the Journal of Graphics Tools and the Journal of Computer Graphics Techniques, and created the Udacity massive open online course (MOOC) Interactive 3D Graphics. Among other professional activities, he’s a co-chair for the I3D 2020 and 2021 symposia.
Ethan is a 20-year games industry veteran, having held positions in editorial, marketing, production, and creative direction. Currently, he’s the senior product marketing manager at NVIDIA, with a focus on guiding engineers, producers, and 3D artists toward the adoption of cutting-edge game development technology. Previously, Ethan was a principal architect on the roadmap strategy for SEGA’s core intellectual properties.
Presenter 3 Bio
Presenter 4 Bio
Content here
Webinar: Description here
Date & Time: Wednesday, April 22, 2018