NVIDIA WEBINAR
In this webinar, artists and designers have the opportunity to learn more about ray tracing in Unreal Engine 4. Stay in the Light creator and RTX Unreal evangelist Richard Cowgill will walk us through a sample project, explaining how to get great results with real-time ray-traced reflections, global illumination, shadows, and more. In addition, we’ll take a look at upcoming ray tracing features in Unreal Engine 4.
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RTX Unreal Evangelist, NVIDIA
Richard is a game developer with over 20 years of experience, having contributed to the Battlefield and Borderlands series as well as many others. His indie game Stay in the Light is one of the first ray-tracing-only games. As an RTX Unreal evangelist for NVIDIA, his goal is to help developers fully utilize Unreal Engine and ray-tracing technology.
As part of NVIDIA’s Professional Solutions team, Allen focuses on Quadro professional graphics solutions. He has over 20 years of experience in the computer hardware and software industry, with a strong emphasis on visual computing, as well as driving engineering and marketing efforts to deliver unique solutions for professional customers in the visual computing market.
Ethan is a 20-year games industry veteran, having held positions in editorial, marketing, production, and creative direction. Currently, he’s the senior product marketing manager at NVIDIA, with a focus on guiding engineers, producers, and 3D artists toward the adoption of cutting-edge game development technology. Previously, Ethan was a principal architect on the roadmap strategy for SEGA’s core intellectual properties.
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Date & Time: Wednesday, April 22, 2018