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On-Demand Webinar: Transform Your Workflow with Physically Based Materials

Watch this interactive panel discussion with NVIDIA ® and Scott DeWoody to discover techniques on creating physically based materials that redefine the process of 3D visualization. 

By watching this webinar, you'll learn:
  1. Physically based rendering use cases and applications in AEC workflow
  2. Introduction to Substance Designer, MDLs and measured materials, and NVDIA ® Iray ®
  3. Demo on creating materials for CG 

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Presented By
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Andrew Rink
Sr. Manager, Global Marketing Strategy for MFG and AEC, NVIDIA

Andrew Rink leads global marketing strategy for AEC and Manufacturing Industries at NVIDIA. His career has included international roles in software and other high-tech industries, as well as co-founding and running a start-up. He frequently speaks about technology at events around the world and enjoys working with enterprises to explore how leading-edge technology can help companies revolutionize their approach to business. Based at NVIDIA’s Silicon Valley headquarters, Andrew has traveled to over 80 countries and is fluent in three languages.
 
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Scott DeWoody
Firmwide Creative Media Manager, Gensler

Scott DeWoody has always had an affinity for art and technology. After seeing the animation being done through computers, he knew he could combine the two. In 2007 he graduated from The Art Institute of Houston with a bachelor’s degree in media arts and animation. There, he focused on lighting and rendering techniques using 3ds Max software. Image quality and workflow are the top priorities in his work. He is constantly studying color theory, composition, and new ways to produce the best possible results. He has worked at Gensler for the past nine years as a visualization artist and manager. He has worked for numerous clients, including NVIDIA Corporation, ExxonMobil, Shell Oil Company, BP, City Center Las Vegas, and so much more. Currently he is exploring the new possibilities of architecture in the interactive space with gaming platforms, augmented reality, and virtual reality.
 
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