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The Future of Rendering

Watch this webinar replay to hear from Cinesite, Autodesk and NVIDIA® on their work behind the scenes leading up to the NVIDIA Turing™ Architecture and NVIDIA Quadro RTX™ launches. Cinesite, a creative and innovative studio, will share how they collaborated with NVIDIA and Autodesk Arnold for the NVIDIA Turing and RTX Platform launch and how they foresee these technologies impacting their VFX and Feature Animation workflow. Autodesk Arnold GPU combined with the power of NVIDIA RTX will be demonstrated during this webinar replay.

This webinar will cover:
  1. New rendering capabilities, from real-time interactive ray-tracing on the desktop, to batch and final frame rendering on the render farm
  2. How to gain efficiencies such as massive cost, power, and space savings when moving from CPU to GPU rendering
  3. What’s possible with real-time ray tracing and photo-realistic rendering

ONDEMAND WEBINAR REGISTRATION

Presented By
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MICHELE SCIOLETTE
Group CTO, Cinesite Studios

As the Group CTO supporting studios in Vancouver, Montreal, London, Germany, and beyond, Michele Sciolette helps drive technological innovation across the board for Cinesite. Keeping an open dialogue with Cinesite teams across the group, Michele is leading the effort to continuously improve the production workflow as well as spearheading collaboration across all studios.
 
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Holger Voss
Head of CG / VFX Supervisor, Cinesite Studios

Holger’s role as Head of CG is strengthened by his experience in visual effects supervision. His technical knowledge is integral to Cinesite creating innovative, made to measure visual effects for every production it works on. Holger has an Emmy award for his work on the HBO series Generation Kill. He was also senior technical director on the 2007 BAFTA and Oscar award-winning The Golden Compass.
 
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Frederic Servant
Software Development Manager, Autodesk

Frederic is the Arnold Development Manager at Autodesk and is based in London, where he looks over the Arnold core and plugins teams scattered around the globe. He was previously the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris.
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RICK CHAMPAGNE
Global Media and Entertainment Strategy and Marketing, NVIDIA

Rick leads global industry strategy and marketing for media and entertainment at NVIDIA. Representing film, television, advertising, and broadcast, Rick maintains close ties with industry and is a member of the Visual Effects Society, a board member of the Advanced Imaging Society, a governor of the VR Society, and a member of the Hollywood Professional Association, which is part of the Society of Motion Picture and Television Engineers (SMPTE). Rick has a long history of industry management for media and entertainment products and solutions, including the Autodesk 3ds Max and Maya Entertainment Creation Suites, Softimage, Mudbox, and HP Z Workstations and DreamColor displays.


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