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On-Demand Webinar: Rendering with NVIDIA® mental ray for Maya®

For more than 25 years mental ray® has been the industry standard for 3D rendering across film, visual effects, and design. Now, mental ray for Maya® is available directly from NVIDIA with new features and GPU enhancements for Maya 2016 and 2017.

During this on-demand webinar, we’ll demonstrate how Maya artists have progressive interactive viewport rendering and easy-to-use global illumination with substantial mental ray for Maya® acceleration. Join us for an interactive panel discussion to discover new features and techniques on creating great 3D rendering for visual effects, animation, and design.

Key takeaways:
  1. Introduction to the new NVIDIA mental ray for Maya
  2. New features and capabilities in Maya production rendering workflows
  3. New pricing and licensing policies
  4. Live demos
  5. Live Q&A session

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Presented By
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Peter de Lappe
Product Manager, NVIDIA mental ray

Peter is a veteran CG animator with over 30 years of film, TV, game, VFX, and physically-based rendering production experience. He has an extensive 3D software development background having done stints with Wavefront, Blue Sky, Autodesk, and Softimage before joining NVIDIA as Product Manager in 2010. A long time Maya animator/TD, he evangelizes for Iray® as well as mental ray®.
 
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Barton Gawboy
Product Designer, NVIDIA mental ray for Maya

Barton Gawboy now designs the user experience of mental ray in Maya, aiming for leaps in productivity while retaining flexibility for high-quality final frame delivery. For over 25 years, he has worked in computer graphics production, from CPU and framebuffer design in hardware to skeletal animation and rendering in software.
 
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